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Tetris Couldn't Succeed at This Gaming Ceremony — Another Award Type May Address This Issue

Whenever a prominent awards ceremony nears, you'll find a clamor for the addition additional classifications to honor underappreciated efforts and delight the hearts of fans dedicated to specific genres.

Another commentator previously argued supporting a scary games classification. That would be fantastic. Equally deserving are tabletop games, representing a dedicated supporter's campaign. But they will have to forgive me when I prioritize since similar to single-minded supporters, there's a strong justification backing this proposal remains most pressing and important of all. This is the request: It's essential to create an award type for logic-based games.

Organizing Gaming Categories

Organizing artistic expressions is not a science; it’s very subjective, and typically spark debates concluding with vague boundaries. There’s a reason movie academies avoid this approach. Yet it remains a necessary evil within the realm of gaming, showing incredible range they barely qualify as a single art form.

For comprehensive acknowledgment of achievement in video games to receive acknowledgment, and for games of all stripes to receive proper recognition, genre categories are essential.

Current Gaming Award Categories

Prominent interactive entertainment events presently include genre categories for Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these award types effectively encompass a lot of ground, and you can find room for most games within them.

Different situation exists for brain-teasing titles. No suitable classification appears to accommodate them. Think about these this year’s best games, each quite distinct: structural challenges in a particular game, fast-paced pattern recognition of another game, thought-provoking social scenarios in another game. Which classification works within current classifications? Simply put, no category fits.

Acknowledgment Issues

Numerous examples exist outstanding logic titles launched regularly lacking appropriate categories at major award shows, except when they manage to fit award groups including Handheld titles, VR/AR Game, or the extremely competitive small studio competitions.

  • An iconic brain-teaser wasn’t nominated in any category in 2014
  • A different innovative game was excluded in 2019
  • Popular arranging title received no acknowledgment that year
  • Just some brain-teasers managed to sneak into niche award types

Value of Brain-Teasers

These are often compact experiences, yet the craft behind logic titles is of massive significance. Famous handheld logic titles rank among most engaged experiences in the world maintaining this status for many years.

The legendary block-stacking game competes with famous sandbox experiences claiming status as most purchased experience; it’s also in the running as greatest title ever. Brain-teasers form essential building blocks to the art of video games, while interacting with almost every other genre.

The Solution and Justification

Logic titles wouldn't face this problem. You could fill five nominees engaging, different, qualified experiences every year with ease — actually, with challenge, given the need to exclude numerous deserving experiences.

To emphasize again, these are games without proper classification during prominent ceremonies. Brain-teaser creators are working at the challenging frontier interactive creation, developing some of most fundamental forms of the video game form. Similar to cinema stunt performers, they deserve recognition. Let’s not keep them waiting generations.

By

Deanna Davidson

Maya Chen is a passionate gaming journalist and former esports competitor, specializing in RPGs and indie game analysis with over a decade of industry experience.

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